tile sprites/tiling sprite atlas

 
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });

var tilesprite;
var count = 0;

function preload() {

    game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');

}

var sprite;

function create() {

    game.stage.backgroundColor = '#0072bc';

    //  'seacreatures' is our texture atlas in the cache
    //  'octopus0002' is a frame within that atlas

    sprite = game.add.tileSprite(0, 0, 800, 600, 'seacreatures', 'octopus0002');

}

function update() {

    count += 0.005;

    sprite.tileScale.x = 2 + Math.sin(count);
    sprite.tileScale.y = 2 + Math.cos(count);
    
    sprite.tilePosition.x += 1;
    sprite.tilePosition.y += 1;

}