tilemaps/detach from camera
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.tilemap('mario', 'assets/tilemaps/maps/super_mario.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'assets/tilemaps/tiles/super_mario.png');
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
var tileset;
var layer;
var layer2;
var p;
var cursors;
var controlSprite = true;
function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap('mario');
map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
map.setCollisionBetween(15, 16);
map.setCollisionBetween(20, 25);
map.setCollisionBetween(27, 29);
map.setCollision(40);
layer = map.createLayer('World1', 700);
layer.x = 50;
layer.y = 300;
layer.debug = true;
layer.removeCamera();
game.world.setBounds(0, 0, layer.widthInPixels * layer.scale.x, 600);
p = game.add.sprite(128, 200, 'player');
game.physics.arcade.enable(p);
game.physics.arcade.gravity.y = 300;
p.body.linearDamping = 1;
p.body.collideWorldBounds = true;
game.camera.follow(p);
cursors = game.input.keyboard.createCursorKeys();
game.input.onDown.add(toggle, this);
}
function toggle() {
controlSprite = (controlSprite) ? false : true;
console.log('controlSprite?', controlSprite);
}
function update() {
game.physics.arcade.collide(p, layer);
p.body.velocity.x = 0;
if (controlSprite)
{
if (cursors.up.isDown && p.body.onFloor())
{
p.body.velocity.y = -300;
}
if (cursors.left.isDown)
{
p.body.velocity.x = -150;
}
else if (cursors.right.isDown)
{
p.body.velocity.x = 150;
}
}
else
{
if (cursors.left.isDown)
{
layer.view.x--;
}
else if (cursors.right.isDown)
{
layer.view.x++;
}
}
}