tilemaps/mario
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.tilemap('mario', 'assets/tilemaps/maps/super_mario.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'assets/tilemaps/tiles/super_mario.png');
game.load.image('player', 'assets/sprites/phaser-dude.png');
}
var map;
var layer;
var p;
var cursors;
function create() {
game.stage.backgroundColor = '#787878';
map = game.add.tilemap('mario');
map.addTilesetImage('SuperMarioBros-World1-1', 'tiles');
layer = map.createLayer('World1');
layer.resizeWorld();
layer.wrap = true;
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
if (cursors.left.isDown)
{
game.camera.x -= 8;
}
else if (cursors.right.isDown)
{
game.camera.x += 8;
}
if (cursors.up.isDown)
{
game.camera.y -= 8;
}
else if (cursors.down.isDown)
{
game.camera.y += 8;
}
}