tilemaps/tile properties
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('map', 'assets/tilemaps/maps/tile_properties.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'assets/tilemaps/tiles/gridtiles.png');
}
var map;
var layer;
var marker;
// var sprite;
var cursors;
var currentDataString;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
map = game.add.tilemap('map');
map.addTilesetImage('tiles');
// map.setCollisionBetween(1, 12);
layer = map.createLayer('Tile Layer 1');
layer.resizeWorld();
// Our painting marker
marker = game.add.graphics();
marker.lineStyle(2, 0xffffff, 1);
marker.drawRect(0, 0, 32, 32);
game.input.addMoveCallback(updateMarker, this);
game.input.onDown.add(getTileProperties, this);
cursors = game.input.keyboard.createCursorKeys();
}
function getTileProperties() {
var x = layer.getTileX(game.input.activePointer.worldX);
var y = layer.getTileY(game.input.activePointer.worldY);
var tile = map.getTile(x, y, layer);
// Note: JSON.stringify will convert the object tile properties to a string
currentDataString = JSON.stringify( tile.properties );
tile.properties.wibble = true;
}
function updateMarker() {
marker.x = layer.getTileX(game.input.activePointer.worldX) * 32;
marker.y = layer.getTileY(game.input.activePointer.worldY) * 32;
}
function update() {
if (cursors.left.isDown)
{
game.camera.x -= 4;
}
else if (cursors.right.isDown)
{
game.camera.x += 4;
}
if (cursors.up.isDown)
{
game.camera.y -= 4;
}
else if (cursors.down.isDown)
{
game.camera.y += 4;
}
}
function render() {
if(currentDataString){
game.debug.text('Tile properties: ' + currentDataString, 16, 550);
} else {
game.debug.text("Click on a tile to reveal the properties of the tile", 16, 550);
}
}