var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('picture7', 'assets/pics/slayer-sorry_im_the_beast.png');
}
var timer;
var total = 0;
function create() {
game.stage.backgroundColor = '#000';
// Create our Timer
timer = game.time.create(false);
// Set a TimerEvent to occur after 2 seconds
timer.loop(2000, updateCounter, this);
// Start the timer running - this is important!
// It won't start automatically, allowing you to hook it to button events and the like.
timer.start();
}
function updateCounter() {
total++;
}
function render() {
game.debug.text('Time until event: ' + timer.duration.toFixed(0), 32, 32);
game.debug.text('Loop Count: ' + total, 32, 64);
}