time/elapsed seconds
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, render: render });
function preload() {
game.load.image('picture7', 'assets/pics/slayer-sorry_im_the_beast.png');
}
// var timer;
// var total = 0;
function create() {
// game.stage.backgroundColor = '#000';
}
function updateCounter() {
}
function render() {
game.debug.text('Elapsed seconds: ' + this.game.time.totalElapsedSeconds(), 32, 32);
}