tweens/bounce
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('ball', 'assets/sprites/yellow_ball.png');
}
var ball;
function create() {
ball = game.add.sprite(300, 0, 'ball');
startBounceTween();
}
function startBounceTween() {
ball.y = 0;
var bounce=game.add.tween(ball);
bounce.to({ y: game.world.height-ball.height }, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.In);
bounce.onComplete.add(startBounceTween, this);
bounce.start();
}