tweens/easing

 
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });

function preload() {

    game.load.spritesheet('shadow', 'assets/tests/tween/shadow.png', 138, 15);
    game.load.spritesheet('phaser', 'assets/tests/tween/phaser.png', 70, 90);
    
}

function create() {

    var item;
    var shadow;
    var tween;

    // Sets background color to white.
    game.stage.backgroundColor = '#ffffff';

    for (var i = 0; i < 6; i++)
    {
        // Add a shadow to the location which characters will land on.
        // And tween their size to make them look like a real shadow.
        // Put the following code before items to give shadow a lower
        // render order.
        shadow = game.add.sprite(190 + 69 * i, 284, 'shadow');

        // Set shadow's size 0 so that it'll be invisible at the beginning.
        shadow.scale.setTo(0.0, 0.0);

        // Also set the origin to the center since we don't want to
        // see the shadow scale to the left top.
        shadow.anchor.setTo(0.5, 0.5);
        game.add.tween(shadow.scale).to({x: 1.0, y: 1.0}, 2400, Phaser.Easing.Bounce.Out, true);

        // Add characters on top of shadows.
        item = game.add.sprite(190 + 69 * i, -50, 'phaser', i);

        // Set origin to the center to make the rotation look better.
        item.anchor.setTo(0.5, 0.5);

        // Add a simple bounce tween to each character's position.
        tween = game.add.tween(item).to( { y: 245 }, 2400, Phaser.Easing.Bounce.Out, true);
    }

}