tweens/pause tween
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
var p;
var tween;
var button;
var flag = true;
function preload() {
game.load.image('diamond', 'assets/sprites/diamond.png');
game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71);
}
function create() {
game.stage.backgroundColor = 0x2d2d2d;
p = game.add.sprite(100, 100, 'diamond');
tween = game.add.tween(p).to({ x: 600 }, 4000, Phaser.Easing.Linear.None, true, 0, 1000, true)
button = game.add.button(game.world.centerX, 400, 'button', actionOnClick, this, 2, 1, 0);
}
function actionOnClick() {
if (flag)
{
tween.pause();
}
else
{
tween.resume();
}
flag = !flag;
}