wip/01 interpolation test
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('ball', 'assets/sprites/pangball.png');
}
var image1;
var image2;
var speed = 100;
function create() {
game.stage.backgroundColor = '#6d6d6d';
image1 = game.add.sprite(0, 100, 'ball');
image2 = game.add.sprite(0, 150, 'ball');
image2.interpolate = false;
// game.physics.arcade.enable(image);
// game.input.onDown.addOnce(function() {
// image.body.velocity.x = 100;
// });
}
function update() {
image1.x += speed * game.mainloop.physicsStep;
image2.x += speed * game.mainloop.physicsStep;
if (image1.x > 800)
{
speed *= -1;
}
else if (image1.x < 0)
{
speed *= -1;
}
}