wip/01graphics
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { create: create, render: render });
var graphics;
function create() {
graphics = game.add.graphics(100, 100);
// drawShape(0x027a71, 0x02fdeb);
drawShape2();
graphics.scale.set(0);
game.add.tween(graphics.scale).to({ x: 1, y: 1 }, 3000, 'Linear', true);
}
function drawShape2() {
graphics.lineStyle(2, 0xff0000, 1);
graphics.drawCircle(50, 50, 100);
}
function drawShape(fill, style) {
graphics.beginFill(fill);
graphics.lineStyle(4, style, 1);
graphics.moveTo(0, 0);
graphics.lineTo(250, 0);
graphics.lineTo(250, 200);
graphics.lineTo(125, 100);
graphics.lineTo(0, 200);
graphics.lineTo(0, 0);
graphics.endFill();
}
function render() {
game.debug.text(graphics.width + ' x ' + graphics.height, 32, 32);
}