var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('atari', 'assets/sprites/atari800xl.png');
}
var sprite;
function create() {
game.stage.backgroundColor = '#2d2d2d';
// Group 1
var g1 = game.add.group();
g1.scale.set(2);
// Group 2
var g2 = game.add.group();
g2.x = 100;
g2.y = 100;
g2.scale.set(2);
g1.add(g2);
// Create the sprite
sprite = game.add.sprite(0, 0, 'atari');
sprite.inputEnabled = true;
sprite.scale.x = 0.5;
// sprite.scale.y = -1;
// Add sprite to the group
g2.add(sprite);
// Scale group to zero
// g.scale.y = -1;
// g.scale.setTo(0.5, -1);
// Clicking in the game will trigger this onInputUp event.
sprite.events.onInputUp.add(function(){
console.log('clicked');
console.log(sprite.worldTransform);
console.log(sprite.worldScale);
console.log(sprite.scale);
},this);
}