var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('blade', 'assets/pics/acryl_bladerunner.png');
}
var cursors;
function create() {
var map = new PIXI.Tilemap(game.cache.getPixiTexture('blade'));
console.log(map);
game.stage.addChild(map);
// cursors = game.input.keyboard.createCursorKeys();
}
function update() {
}