wip/a01
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('pic', 'assets/pics/dr_death-e605-endpart.png');
}
var sprite;
function create() {
var p1 = game.add.sprite(0, 0, 'pic');
// console.log(p1.texture);
// p1.texture.frame.x = 0;
p1.texture.frame.width = 200;
var p2 = game.add.sprite(360, 0, 'pic');
// console.log(p2.texture);
}
function update() {
}
function render() {
}