wip/a04
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.image('star', 'assets/sprites/bullet.png');
game.load.image('test', 'assets/sprites/atari130xe.png');
game.load.atlas('atlas', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
}
var mummy1;
var mummy2;
var sprite2;
var sprite3;
var sprite4;
var r;
function create() {
// mummy1 = game.add.sprite(0, 0, 'mummy', 0);
// mummy2 = game.add.sprite(600, 200, 'mummy', 0);
// mummy1.animations.add('walk');
// mummy1.play('walk', 10, true);
// mummy2.animations.add('walk');
// mummy2.play('walk', 20, true);
// mummy1.crop(new Phaser.Rectangle(16, 0, 16, 32));
// WORKS :)
// var bmd = game.make.bitmapData(400, 400);
// bmd.rect(0, 0, 400, 400, 'rgba(200,200,0,0.8)');
// var bob = bmd.addToWorld(100, 100);
// bob.crop(new Phaser.Rectangle(0, 0, 200, 100));
// WORKS :)
// var star = game.make.sprite(0, 0, 'star');
// var texture1 = game.add.renderTexture(400, 400, 'texture1');
// for (var i = 0; i < 500; i++)
// {
// texture1.renderXY(star, game.rnd.between(1, 400), game.rnd.between(1, 400), false);
// }
// var rt = game.add.sprite(0, 0, texture1);
// rt.crop(new Phaser.Rectangle(0, 0, 200, 200));
// Texture Atlas
// var sprite2 = game.add.sprite(300, 200, 'atlas', 'octopus0000');
// sprite3 = game.add.sprite(0, 0, 'atlas');
// sprite3 = game.add.sprite(0, 0, 'atlas', 'greenJellyfish0000');
// sprite4 = game.add.sprite(200, 0, 'test');
// sprite3.animations.add('swim', Phaser.Animation.generateFrameNames('greenJellyfish', 0, 38, '', 4), 20, true);
// sprite3.animations.play('swim');
// sprite3.crop(new Phaser.Rectangle(0, 0, 100, 100));
// sprite4.crop(new Phaser.Rectangle(0, 0, 100, 100));
// sprite4 = game.add.image(0, 0, 'test');
// sprite4.crop(new Phaser.Rectangle(0, 0, 64, 64));
sprite4 = game.add.image(0, 0, 'atlas', 'greenJellyfish0000');
// sprite4.crop(new Phaser.Rectangle(0, 0, 64, 64));
game.input.onDown.addOnce(removeCrop, this);
}
function removeCrop() {
sprite4.frameName = 'greenJellyfish0020';
// sprite4.crop(null);
}
function update() {
}
function render() {
}