wip/a05
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('pic', 'assets/pics/giant.png');
}
var atari;
var r;
function create() {
r = new Phaser.Rectangle(0, 0, 320, 50);
atari = game.add.sprite(200, 200, 'pic');
// atari.anchor.set(0.5);
// atari.tint = Math.random() * 0xffffff;
atari.crop(r);
game.input.onDown.add(updateCrop, this);
}
function updateCrop() {
// r.width += 4;
r.height += 4;
// r.y += 2;
atari.updateCrop();
}
function update() {
// atari.rotation += 0.01;
}
function render() {
// game.debug.geom(atari.getBounds());
game.debug.spriteInfo(atari, 32, 32);
}