var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
function create() {
for (var i = 0; i < 10; i++)
{
var mummy = game.add.sprite(48 * i, 100, 'mummy');
mummy.animations.add('walk');
mummy.animations.play('walk', 10 + i, true);
}
}