var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('ball', 'assets/demoscene/blue_ball.png');
}
var balls;
function create() {
// game.stage.backgroundColor = 0xff8855;
var ox = 200;
var oy = 200;
var spacing = 32;
for (var y = 0; y < 16; y++)
{
for (var x = 0; x < 16; x++)
{
game.add.sprite(ox + (spacing * x), oy + (spacing * y), 'ball');
}
}
}
function update() {
}
function render() {
}