wip/bitmap destroy
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser.png');
game.load.bitmapFont('desyrel', 'assets/fonts/bitmapFonts/desyrel.png', 'assets/fonts/bitmapFonts/desyrel.xml', null, 0, -32);
}
var bob;
function create() {
bob = game.add.group();
var text = game.add.bitmapText(100, 300, 'desyrel', 'Phaser & Pixi\nrocking!', 64);
bob.add(text);
game.input.onDown.add(nuke, this);
}
function nuke() {
bob.destroy();
}
function update() {
}
function render() {
}