wip/bitmaptext2

 
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });

function preload() {

    game.load.image('goldFont', 'assets/fonts/retroFonts/gold_font.png');
    game.load.image('bluePink', 'assets/fonts/retroFonts/bluepink_font.png');
    game.load.image('forgotten', 'assets/pics/forgotten_worlds.png');

}

var font1;
var font2;
var image1;
var image2;

function create() {

    font1 = game.add.retroFont('goldFont', 16, 16, "!     :() ,?." + Phaser.RetroFont.TEXT_SET10, 20, 0, 0);
    font1.text = "phaser brings you retro style bitmap fonts";

    image1 = game.add.image(game.world.centerX, 48, font1);
    image1.anchor.set(0.5);

    font2 = game.add.retroFont('bluePink', 32, 32, Phaser.RetroFont.TEXT_SET2, 10);
    font2.setText("phaser 2\nin the house", true, 0, 8, Phaser.RetroFont.ALIGN_CENTER);

    image2 = game.add.image(game.world.centerX, 220, font2);
    image2.anchor.set(0.5);

    game.add.image(0, game.height - 274, 'forgotten');

    game.time.events.loop(Phaser.Timer.SECOND * 2, change, this);

}

function change() {

    image2.tint = Math.random() * 0xFFFFFF;

}

function update() {

	image2.rotation += (2 * game.time.physicsElapsed);

}