wip/body scale
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
}
var atari;
function create() {
game.physics.startSystem(Phaser.Physics.ARCADE);
game.stage.backgroundColor = '#2d2d2d';
atari = game.add.sprite(0, 100, 'atari');
game.physics.arcade.enable(atari);
atari.body.velocity.x = 50;
game.input.onDown.add(big, this);
}
function update() {
}
function big() {
atari.scale.set(2);
}
function render() {
}