wip/bounds
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('pic', 'assets/sprites/exocet_spaceman.png');
}
var sprite;
function create() {
game.stage.backgroundColor = '#997683';
sprite = game.add.sprite(game.world.centerX, game.world.centerY, 'pic');
sprite.anchor.setTo(0.5);
}
function update() {
sprite.rotation += 0.01;
}
function render() {
game.debug.geom(sprite.getLocalBounds(), 'rgb(255, 255, 255)', false);
}