wip/bring top 2
var MainState = {
preload: function() {
this.load.image('box', 'assets/sprites/block.png');
},
create: function() {
for (var x = 0; x < 12; x++)
{
for (var y = 0; y < 8; y++)
{
var sprite = game.add.sprite(x * 64, y * 64, 'box');
sprite.name = 'block' + x + '-' + y;
sprite.tint = Math.random() * 0xFFFFFF;
sprite.inputEnabled = true;
sprite.events.onInputDown.add(icon_click, this);
sprite.events.onInputOver.add(icon_over, this);
sprite.events.onInputOut.add(icon_out, this);
}
}
}
};
function icon_click(sprite, pointer) {
console.log('clicked', sprite.name);
sprite.tint = Math.random() * 0xFFFFFF;
}
function icon_over(sprite, pointer) {
sprite.bringToTop();
}
function icon_out(sprite, pointer) {
}
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', MainState);