wip/butwidth
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.atlasJSONHash('q', 'wip/sprites.png', 'wip/sprites.js')
}
function create() {
var player = game.add.button(128, 128, 'q');
// player.frameName = 'slider.png'
player.frameName = 'menu_button.png'
console.log('pw1', player.width);
var button = game.add.button(200, 200, 'q');
// button.frameName = 'menu_button.png'
button.frameName = 'slider.png'
console.log('pw2', player.width);
console.log('bw1', button.width);
}