wip/cab
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser.png');
}
var myGroup;
function create() {
myGroup = this.game.add.group();
myGroup.create(50, 50, "phaser");
myGroup.create(250, 50, "phaser");
var s = myGroup.create(250, 150, "phaser");
s.angle = 45;
// setInterval(function () {
// console.log('cab', myGroup.cacheAsBitmap);
// myGroup.cacheAsBitmap = !myGroup.cacheAsBitmap;
// console.log(mySprite.position);
// }, 1000);
game.input.onDown.add(gen, this);
}
function gen() {
myGroup.cacheAsBitmap = !myGroup.cacheAsBitmap;
}