wip/class update
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
ClassA = function(game, x, y, texture) {
Phaser.Sprite.call(this, game, x, y, texture);
}
ClassA.prototype = Object.create(Phaser.Sprite.prototype);
ClassA.prototype.constructor = ClassA;
ClassA.prototype.update = function() {
console.log("here");
}
function preload() {
game.load.image('pic', 'assets/pics/questar.png');
}
var sprite;
function create() {
sprite = new ClassA(game, 100, 100, 'pic');
game.add.existing(sprite);
}
function update() {
}
function render() {
}