wip/cocoon-screen
var cfg = {
width: "100%",
height: "100%",
renderer: Phaser.CANVAS,
state: { preload: preload, create: create, update: update, render: render },
}
var game = new Phaser.Game(cfg);
var c = 0;
function preload() {
game.load.image('bunny', '/phaser-examples/examples/assets/sprites/wabbit.png');
}
function create() {
game.stage.backgroundColor = '#3d44ef';
game.physics.startSystem(Phaser.Physics.ARCADE);
game.physics.arcade.gravity.y = 500;
for (var i = 0; i < 10; i++)
{
spawn();
}
}
function spawn() {
var b = game.add.sprite(0, 0, 'bunny');
game.physics.arcade.enable(b);
b.body.collideWorldBounds = true;
b.body.bounce.set(1);
b.body.velocity.x = game.rnd.integerInRange(300, 800);
c++;
}
function update() {
if (game.input.activePointer.isDown)
{
spawn();
}
}
function render() {
game.debug.text("Z Bunnies: " + c, 32, 100);
}