wip/debug
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var tilesprite;
var cursors;
var count = 0;
function preload() {
game.load.image('starfield', 'assets/misc/starfield.jpg');
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json');
}
var sprite;
function create() {
var tile = game.add.tileSprite(0, 0, 800, 600, 'starfield');
tile.autoScroll(0, 200);
sprite = game.add.image(200, 200, 'mummy');
}
function update() {
}
function render() {
game.debug.spriteInfo(sprite, 32, 32);
}