wip/destroy state
var BasicGame = {};
BasicGame.Boot = function (game) {
};
BasicGame.Boot.prototype = {
preload: function () {
this.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
},
create: function () {
this.state.start('MainMenu');
}
};
BasicGame.MainMenu = function (game) {
this.mummy;
this.anim;
};
BasicGame.MainMenu.prototype = {
create: function () {
this.stage.backgroundColor = 0x2d2d2d;
this.mummy = this.add.sprite(200, 400, 'mummy');
this.anim = this.mummy.animations.add('walk');
this.anim.play(10, false);
this.mummy.events.onAnimationComplete.add(this.changeIt, this);
},
changeIt: function () {
this.state.start('GameOver');
}
};
BasicGame.GameOver = function (game) {
this.dude;
};
BasicGame.GameOver.prototype = {
create: function () {
this.stage.backgroundColor = 0xff7744;
this.dude = this.add.sprite(300, 300, 'mummy');
}
};
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example');
game.state.add('Boot', BasicGame.Boot);
game.state.add('MainMenu', BasicGame.MainMenu);
game.state.add('GameOver', BasicGame.GameOver);
game.state.start('Boot');