wip/extend
MonsterBunny = function (game, x, y) {
Phaser.Sprite.call(this, game, x, y, 'bunny');
};
MonsterBunny.prototype = Object.create(Phaser.Sprite.prototype);
MonsterBunny.prototype.constructor = MonsterBunny;
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('bunny', 'assets/sprites/bunny.png');
}
function create() {
var wabbit = new MonsterBunny(game, 200, 300);
game.add.existing(wabbit);
}