window.onload = function () {
// create an new instance of a pixi stage
var stage = new PIXI.Stage(0x66FF99);
// create a renderer instance
var renderer = new PIXI.CanvasRenderer(1280, 720);
// add the renderer view element to the DOM
document.body.appendChild(renderer.view);
requestAnimFrame(animate);
// create a texture from an image path
var texture = PIXI.Texture.fromImage("wip/gt_7.png");
for (var i = 0; i < 900; i++)
{
var bunny = new PIXI.Sprite(texture);
bunny.position.x = Math.random() * 1280;
bunny.position.y = Math.random() * 720;
stage.addChild(bunny);
}
function animate() {
requestAnimFrame(animate);
renderer.render(stage);
}
}