wip/glitch test
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.image('picture1', 'assets/pics/cougar_sanity_train.png');
game.load.image('picture2', 'assets/pics/cougar-face_of_nature.png');
game.load.image('picture3', 'assets/pics/destop-rewarding.png');
game.load.image('picture4', 'assets/pics/unknown-the_starwars_pic.png');
}
function create() {
var pic1 = game.add.sprite(0, 200, 'picture1');
var pic2 = game.add.sprite(200, 200, 'picture2');
var pic3 = game.add.sprite(400, 200, 'picture3');
var pic4 = game.add.sprite(600, 200, 'picture4');
var pics = [ pic1, pic2, pic3, pic4 ];
var i = 0;
pics.forEach(function(pic) {
pic.scale.set(0.5);
pic.visible = false;
game.time.events.add(1000 + (i * 500), this.showPicture, this, pic);
i++;
});
}
function showPicture(pic) {
if (pic.y === 200)
{
pic.y = 400;
}
else
{
pic.y = 200;
}
pic.visible = true;
game.time.events.add(2000, this.removePicture, this, pic);
}
function removePicture(pic) {
pic.visible = false;
game.time.events.add(2000, this.showPicture, this, pic);
}