wip/graphics-mask
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('atari', 'assets/sprites/atari130xe.png');
}
var atari1;
var graphics;
function create() {
atari1 = game.add.sprite(50, 50, 'atari');
graphics = game.add.graphics(0, 0);
graphics.beginFill(0xFF3300);
graphics.moveTo(0,50);
graphics.lineTo(250, 50);
graphics.lineTo(100, 100);
graphics.lineTo(250, 220);
graphics.lineTo(50, 220);
graphics.lineTo(0, 50);
graphics.endFill();
atari1.mask = graphics;
}
function update() {
}
function render() {
}