wip/image2
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('pic', 'assets/pics/backscroll.png');
}
var image;
var image2;
var r;
function create() {
image = game.add.image(32, 50, 'pic');
image2 = game.add.image(32, 250, 'pic');
r = new Phaser.Rectangle(0, 0, 100, 100);
image2.crop(r);
game.input.onDown.add(tint, this);
}
function tint() {
image.tint = Math.random() * 0xFFFFFF;
}
function update() {
if (r && r.width < 300)
{
r.width += 1;
image2.crop(r);
}
else
{
image2.crop();
r = null;
}
}
function render() {
game.debug.text(image2.width, 32, 32);
}