wip/landscape-pointer
var game = new Phaser.Game(1024, 672, Phaser.CANVAS, 'phaser-example', { init: init, preload: preload, create: create, update: update, render: render });
function init() {
game.scale.scaleMode = Phaser.ScaleManager.SHOW_ALL;
game.scale.minWidth = 480;
game.scale.minHeight = 260;
game.scale.maxWidth = 1024;
game.scale.maxHeight = 768;
game.scale.forceOrientation(true, false);
game.scale.enterIncorrectOrientation.add(enterIncorrectOrientation, game);
game.scale.leaveIncorrectOrientation.add(leaveIncorrectOrientation, game);
game.scale.setScreenSize(true);
game.stage.backgroundColor = 0x004400;
}
function preload() {
game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18);
}
var mummy;
var anim;
function create() {
mummy = game.add.sprite(300, 200, 'mummy', 5);
anim = mummy.animations.add('walk');
anim.play(20, true);
}
function enterIncorrectOrientation () {
game.stage.backgroundColor = 0xff0000;
}
function leaveIncorrectOrientation () {
game.stage.backgroundColor = 0x000033;
}
function update() {
}
function render() {
game.debug.pointer(game.input.activePointer);
}