wip/line bounds
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update, render: render });
var line;
var setting = false;
function create() {
line = new Phaser.Line(64, 64, 200, 300);
game.input.onDown.add(click, this);
}
function update() {
if (setting)
{
if (game.input.activePointer.isDown)
{
line.end.set(game.input.activePointer.x, game.input.activePointer.y);
}
else
{
setting = false;
}
}
}
function click(pointer) {
setting = true;
line.start.set(pointer.x, pointer.y);
}
function render() {
game.debug.geom(line);
game.debug.rectangle(line);
}