wip/loadPolygon
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('contra2', 'assets/pics/contra2.png');
game.load.image('bunny', 'assets/sprites/bunny.png');
game.load.image('tetrisblock1', 'assets/sprites/tetrisblock1.png');
game.load.image('tetrisblock2', 'assets/sprites/tetrisblock2.png');
game.load.image('tetrisblock3', 'assets/sprites/tetrisblock3.png');
// Load our physcs data exported from PhysicsEditor
game.load.physics('physicsData', 'assets/physics/sprites.json');
}
var contra;
var start = false;
function create() {
// Enable p2 physics
game.physics.startSystem(Phaser.Physics.P2JS);
contra = game.add.sprite(400, 300, 'contra2');
game.physics.enable(contra, Phaser.Physics.P2JS, true);
contra.body.clearShapes();
contra.body.loadPolygon('physicsData', 'contra2');
game.input.onDown.add(function() { start = true; }, this);
}
function update() {
if (start)
{
contra.body.rotateLeft(5);
}
}
function render() {
}