wip/p2 tilemap1
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
// var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.tilemap('map', 'assets/tilemaps/maps/collision_test.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png');
game.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png');
game.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png');
game.load.image('player', 'assets/sprites/phaser-dude.png');
game.load.image('box', 'assets/sprites/ufo.png');
game.load.image('ship', 'assets/sprites/thrust_ship2.png');
}
var ship;
var map;
var tileset;
var layer;
var p;
var b;
var cursors;
var box2;
var dump;
function create() {
game.physics.startSystem(Phaser.Physics.P2JS);
game.stage.backgroundColor = '#787878';
map = game.add.tilemap('map');
map.addTilesetImage('ground_1x1');
map.addTilesetImage('walls_1x2');
map.addTilesetImage('tiles2');
layer = map.createLayer('Tile Layer 1');
layer.resizeWorld();
map.setCollisionBetween(1, 12);
// layer.debug = true;
dump = game.physics.p2.convertTilemap(map, layer);
box2 = game.add.sprite(200, 200, 'box');
game.physics.p2.enable(box2);
box2.body.fixedRotation = true;
game.camera.follow(box2);
cursors = game.input.keyboard.createCursorKeys();
}
function update() {
box2.body.setZeroVelocity();
if (cursors.left.isDown)
{
box2.body.moveLeft(200);
}
else if (cursors.right.isDown)
{
box2.body.moveRight(200);
}
if (cursors.up.isDown)
{
box2.body.moveUp(200);
}
else if (cursors.down.isDown)
{
box2.body.moveDown(200);
}
}
function render() {
// for (var i = 0, len = dump.length; i < len; i++)
// {
// game.debug.physicsBody(dump[i]);
// }
}