wip/p23
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('box', 'assets/sprites/block.png');
}
var box;
var move = false;
var start = 0;
var end = 0;
function create() {
box = game.add.sprite(200, 200, 'box');
box.physicsEnabled = true;
box.body.setZeroDamping();
game.input.onDown.addOnce(startTiming, this);
}
function startTiming() {
start = game.time.now;
end = start + 1000;
move = true;
}
function update() {
if (move)
{
box.body.moveLeft(100);
if (game.time.now >= end)
{
move = false;
var duration = game.time.now - start;
console.log('Test over. Distance: ', box.x, 'duration', duration);
}
}
else
{
box.body.setZeroVelocity();
}
}
function render() {
game.debug.text('x: ' + box.body.velocity.x, 32, 32);
game.debug.text('y: ' + box.body.velocity.y, 32, 64);
}