wip/p26
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('box', 'assets/sprites/block.png');
}
var box;
var move = false;
var start = 0;
var end = 0;
function create() {
box = game.add.sprite(200, 200, 'box');
box.physicsEnabled = true;
// Works
// box.body.setPolygon({}, [ [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5] ]);
// Works
// box.body.setPolygon({}, [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]);
// Works
// box.body.setPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50);
// Works
box.body.setPolygon({}, -1, 1, -1, 0, 1, 0, 1, 1, 0.5, 0.5);
var path = [[-1, 1],
[-1, 0],
[1, 0],
[1, 1],
[0.5, 0.5]];
// box.body.data.fromPolygon(path);
console.log('real path');
console.log(path);
// box.body.setZeroDamping();
// game.input.onDown.addOnce(startTiming, this);
}
function startTiming() {
start = game.time.now;
end = start + 1000;
move = true;
}
function update() {
if (move)
{
box.body.moveLeft(100);
if (game.time.now >= end)
{
move = false;
var duration = game.time.now - start;
console.log('Test over. Distance: ', box.x, 'duration', duration);
}
}
else
{
box.body.setZeroVelocity();
}
}
function render() {
game.debug.text('x: ' + box.body.velocity.x, 32, 32);
game.debug.text('y: ' + box.body.velocity.y, 32, 64);
}