wip/p27

 
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });

function preload() {

	game.load.image('box', 'assets/sprites/diamond.png');
	game.load.physics('physobjects', 'assets/physics/diamond.json');

}

var box;
var bmd;
var move = false;
var start = 0;
var end = 0;

function create() {

	bmd = game.add.bitmapData(800, 600);
	game.add.image(0, 0, bmd);

	box = game.add.sprite(300, 300, 'box');
	// box.anchor.set(0.5);

	box.physicsEnabled = true;

	box.body.clearShapes();

	box.body.loadPolygon('physobjects', 'diamond');

	box.body.rotateLeft(20);

	// console.log(game.cache.getPhysicsData('physobjects', 'diamond'));

	//	95x95
	// box.body.setRectangle(64, 64);

	// box.body.setRectangle(64, 64, 95/2,95/2);

	//	Works
	// box.body.clearShapes();
	// box.body.addPolygon({}, [	[-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]	]);

	//	Works
	// box.body.setPolygon({}, [-1, 1], [-1, 0], [1, 0], [1, 1], [0.5, 0.5]);

	//	Works
	// box.body.addPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50);

	// box.body.addPolygon({}, -100, 100, -100, 0, 100, 0, 100, 100, 50, 50 );

	// box.body.addPolygon({},    32, 13  ,  17, 28  ,  15, 28  ,  0, 13  ,  0, 7  ,  7, 0  ,  25, 0  ,  32, 7  );

	//	Works
	// box.body.setPolygon({}, -1, 1, -1, 0, 1, 0, 1, 1, 0.5, 0.5);

	// box.body.setZeroDamping();

	// game.input.onDown.addOnce(startTiming, this);

}

function startTiming() {

	start = game.time.now;
	end = start + 1000;
	move = true;

}

function update() {

	if (move)
	{
		box.body.moveLeft(100);

		// if (game.time.now >= end)
		// {
		// 	move = false;
		// 	var duration = game.time.now - start;
		// 	console.log('Test over. Distance: ', box.x, 'duration', duration);
		// }
	}
	else
	{
		// box.body.setZeroVelocity();
	}

}

function render() {

	game.debug.physicsBody(box.body, 0);

	// game.debug.text(box.body., 32, 32);
	// game.debug.text('y: ' + box.body.velocity.y, 32, 64);

}