wip/pixi1
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }, false);
function preload() {
game.load.image('pic', 'assets/pics/backscroll.png');
}
var sprite;
var sprite2;
var g;
var p;
function create() {
game.stage.backgroundColor = '#ff5500';
sprite = game.add.sprite(0, -200, 'pic');
// g = game.add.group(null, 'billy');
// sprite2 = g.create(0, 0, 'pic');
// g.y = 200;
// g.rotation = 0.1;
sprite2 = game.add.sprite(0, 300, 'pic');
// game.input.onDown.add(tint, this);
game.add.tween(sprite).to({y: 500}, 3000, Phaser.Easing.Linear.None, true);
p = new PIXI.Point(43, 45);
}
function tint() {
// sprite.tint = Math.random() * 0xFFFFFF;
// sprite2.tint = Math.random() * 0xFFFFFF;
}
function update() {
}
function render() {
// game.debug.text(sprite.position.y, 32, 32);
}