wip/raster font
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update });
function preload() {
game.load.image('knightHawks', 'assets/demoscene/knighthawks.png');
// game.load.image('raster', 'assets/demoscene/pink-raster.png');
game.load.image('raster', 'assets/demoscene/multi-color-raster.png');
}
var font;
var alpha;
var mask = new Phaser.Rectangle();
function create() {
font = game.make.bitmapData();
alpha = game.make.bitmapData();
raster = game.make.bitmapData();
// Load the font
font.load('knightHawks');
// Extract all the pink pixels into the alpha bmd
font.extract(alpha, 237, 0, 140, 255, true);
raster.resize(font.width, font.height);
// Display the 4 stages of the process
game.add.image(0, 0, 'knightHawks');
game.add.image(360, 0, alpha);
game.add.image(0, 200, raster);
game.add.image(360, 200, font);
// Tween the rasters
mask.setTo(0, 0, font.width, game.cache.getImage('raster').height);
game.add.tween(mask).to( { y: -(mask.height - font.height) }, 4000, Phaser.Easing.Sinusoidal.InOut, true, 0, 100, true);
}
function update() {
raster.cls();
raster.alphaMask('raster', alpha, mask);
font.draw(raster);
}