wip/rect
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update });
var rect;
function preload () {
game.load.image('rect', 'assets/sprites/block.png');
}
function create () {
rect = game.add.sprite(game.world.centerX, game.world.centerY, 'rect');
rect.y = game.height;
}
function update() {
rect.y -= 1;
// rect.y = (game.height + rect.y) % game.height;
}