wip/remove random
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.spritesheet('bullets', 'assets/sprites/balls.png', 17, 17);
}
var balls;
function create() {
game.stage.backgroundColor = '#2d2d2d';
balls = [];
for (var i = 0; i < 20; i++)
{
balls.push(game.add.sprite(80 + 32 * i, 100, 'bullets', game.rnd.integerInRange(0, 6)));
}
game.input.onDown.add(removeRandom, this);
}
function removeRandom() {
var ball = game.math.removeRandom(balls);
if (ball)
{
ball.destroy();
}
}