var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var sprite;
function create() {
for (var i = 0; i < 1000; i++)
{
var x = game.rnd.integerInRange(10, 20);
if (x === 20)
{
console.log('>>>', x);
}
else if (x === 10)
{
console.log('---', x);
}
else
{
// console.log(x);
}
}
}
function update() {
}
function render() {
}