wip/spritebatch2
var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', {
preload: preload,
create: create,
update: update
});
function preload() {
game.load.image('knightHawks', 'assets/fonts/retroFonts/KNIGHT3.png');
game.load.image('maggot', 'assets/sprites/ilkke.png');
}
var font;
var batch;
var dudeBoundsPadding = 100;
var dudeBounds = new Phaser.Rectangle(-dudeBoundsPadding, -dudeBoundsPadding, 800 + dudeBoundsPadding * 2, 600 + dudeBoundsPadding * 2);
var tick = 0;
function create() {
font = game.add.bitmapFont(0, 0, 'knightHawks', 31, 25, Phaser.BitmapFont.TEXT_SET6, 10, 1, 1);
font.text = 'phaser';
batch = game.add.spriteBatch();
var total = (game.renderType === Phaser.WEBGL) ? 1500 : 100;
console.log(font.width, font.height, font.bmd.width, font.bmd.height);
for (var i = 0; i < total; i++) {
var dude = batch.create(game.world.randomX, game.world.randomY, font.bmd);
dude.anchor.set(0.5);
// dude.scale.set(0.8 + Math.random() * 0.3);
dude.direction = Math.random() * Math.PI * 2;
dude.turningSpeed = Math.random() - 0.8;
dude.speed = (2 + Math.random() * 2) * 0.2;
dude.offset = Math.random() * 100;
}
}
function update() {
if (batch) {
batch.forEach(updateMaggot, this, false);
tick += 0.1;
}
}
function updateMaggot(dude) {
// dude.scale.y = 0.95 + Math.sin(tick + dude.offset) * 0.15
dude.direction += dude.turningSpeed * 0.02;
dude.position.x += Math.sin(dude.direction) * (dude.speed * dude.scale.y);
dude.position.y += Math.cos(dude.direction) * (dude.speed * dude.scale.y);
dude.rotation = -dude.direction + Math.PI;
// wrap the dudes by testing their bounds..
if (dude.position.x < dudeBounds.x)
dude.position.x += dudeBounds.width;
else if (dude.position.x > dudeBounds.x + dudeBounds.width)
dude.position.x -= dudeBounds.width;
if (dude.position.y < dudeBounds.y)
dude.position.y += dudeBounds.height;
else if (dude.position.y > dudeBounds.y + dudeBounds.height)
dude.position.y -= dudeBounds.height;
}