wip/stroke
var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
}
var sprite;
function create() {
game.stage.backgroundColor = '#2d2d2d';
this.hpText = this.game.add.text( this.game.world.centerX, this.game.world.centerY + 15, "aaaaa", { font: '20px Arial', fill: '#ffffff', stroke: '#000000', strokeThickness: 0 });
this.hpText.anchor.set( 0.5, 0 );
this.scoreText = this.game.add.text( this.game.world.centerX, this.game.world.centerY - 15, "bbbb", { font: '20px Arial', fill: '#ffffff', stroke: '#000000', strokeThickness: 0 });
this.scoreText.anchor.set( 0.5, 0 );
}
function update() {
}
function render() {
}