var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render });
function preload() {
game.load.image('phaser', 'assets/sprites/phaser.png');
}
var sprite;
function create() {
}
function update() {
}
function render() {
}