var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create });
function preload() {
game.load.tilemap('map', 'wip/testing.json', null, Phaser.Tilemap.TILED_JSON);
game.load.image('tiles', 'wip/foreboding1.png');
}
function create() {
var map = game.add.tilemap('map');
// In the Tiled JSON file, the tileset name is 'foreboding1'
// In Phaser the cache key is 'tiles'
// Here is how to pair them up correctly:
// map.addTilesetImage('foreboding1', 'tiles');
// If you don't give the correct Tiled tileset name (as below) you get weird results.
// Un-comment it to see.
map.addTilesetImage('tiles');
var layer = map.createLayer('Tile Layer 1');
}